BehaviorTree.cs 243 B

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  1. using UnityEngine;
  2. namespace BehaviorDesigner.Runtime
  3. {
  4. // Wrapper for the Behavior class
  5. [AddComponentMenu("Behavior Designer/Behavior Tree")]
  6. public class BehaviorTree : Behavior
  7. {
  8. // intentionally left blank
  9. }
  10. }