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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
- {
- [TaskCategory("Unity/Math")]
- [TaskDescription("Stores the absolute value of the float.")]
- public class FloatAbs : Action
- {
- [Tooltip("The float to return the absolute value of")]
- public SharedFloat floatVariable;
- public override TaskStatus OnUpdate()
- {
- floatVariable.Value = Mathf.Abs(floatVariable.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- floatVariable = 0;
- }
- }
- }
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