SharedMaterial.cs 276 B

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  1. using UnityEngine;
  2. namespace BehaviorDesigner.Runtime
  3. {
  4. [System.Serializable]
  5. public class SharedMaterial : SharedVariable<Material>
  6. {
  7. public static implicit operator SharedMaterial(Material value) { return new SharedMaterial { mValue = value }; }
  8. }
  9. }