GuildProxy.cs 4.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. /// <summary>
  7. /// 公会模块
  8. /// </summary>
  9. class GuildProxy : ProxyBase<GuildProxy>
  10. {
  11. /// <summary>
  12. /// 构造函数
  13. /// </summary>
  14. public GuildProxy() => this.opeCode = OpeCode.Guild;
  15. private Data_UserGuild _userGuildInfo;
  16. public Data_UserGuild PlayerGuildInfo => _userGuildInfo;
  17. /// <summary>
  18. /// 7001 拉取公会列表
  19. /// </summary>
  20. public void GetGuildList(int page, Action<GuildListRet> callback)
  21. {
  22. Post(CmdCode.guild_getList, new object[] { page }, resp =>
  23. {
  24. callback?.Invoke(resp.result.ToObject<GuildListRet>());
  25. });
  26. }
  27. /// <summary>
  28. /// 7000 获取玩家公会信息
  29. /// </summary>
  30. public void GetUserGuildInfo(Action<Data_UserGuild> callback)
  31. {
  32. Post(CmdCode.guild_getUserGuildInfo, new object[] { }, resp =>
  33. {
  34. _userGuildInfo = resp.result.ToObject<Data_UserGuild>();
  35. callback?.Invoke(_userGuildInfo);
  36. });
  37. }
  38. /// <summary>
  39. /// 7004 创建公会
  40. /// </summary>
  41. public void CreateGuild(string guildName, string declare, Action<Data_Guild> callback)
  42. {
  43. string guild_img = "-";
  44. int applyType = 0;
  45. Post(CmdCode.guild_create, new object[] { guildName, declare, guild_img, applyType }, resp =>
  46. {
  47. callback?.Invoke(resp.result.ToObject<Data_Guild>());
  48. });
  49. }
  50. /// <summary>
  51. /// 7006 一键加入公会
  52. /// </summary>
  53. public void QuickInGuild(int guildId, Action<Data_UserGuild> callback)
  54. {
  55. Post(CmdCode.cmd_guild_QuickIn, new object[] { guildId }, resp =>
  56. {
  57. _userGuildInfo = resp.result.ToObject<Data_UserGuild>();
  58. callback?.Invoke(_userGuildInfo);
  59. });
  60. }
  61. /// <summary>
  62. /// 7014 获取公会成员列表
  63. /// </summary>
  64. public void GetGuildMemberList(int guildId,Action <GuildMemberListRet>callback)
  65. {
  66. Post(CmdCode.cmd_guild_getGuildMembers, new object[] { guildId}, resp =>
  67. {
  68. callback?.Invoke(resp.result.ToObject<GuildMemberListRet>());
  69. });
  70. }
  71. #region 内部类
  72. public class GuildListRet
  73. {
  74. public int totalcount;
  75. public List<GuildListItemVo> table;
  76. public class GuildListItemVo
  77. {
  78. public int id;
  79. public int guildId;
  80. public string name;
  81. public int createts;
  82. public int level;
  83. public string declare = "公会成立,请大家踊跃参加公会活动";
  84. public int membercount;
  85. public string chairman_id;
  86. public string chairman_name;
  87. public int zoneid;
  88. //public guild_img
  89. //public cupScore =>
  90. public int enableQuickIn;
  91. //public $condition =>
  92. }
  93. }
  94. public class GuildMemberListRet
  95. {
  96. public Data_Guild guildInfo;
  97. public List<GuildMemberInfo> member;
  98. public class GuildMemberInfo
  99. {
  100. /// <summary>
  101. /// 时间戳, 用于清理每日申请记录
  102. /// </summary>
  103. public int ts;
  104. /// <summary>
  105. /// 时间戳, 玩家加入/创建公会的时间
  106. /// </summary>
  107. public int joints;
  108. /// <summary>
  109. /// 所属公会id
  110. /// </summary>
  111. public int guildId = 0;
  112. /// <summary>
  113. /// 公会名称
  114. /// </summary>
  115. public string guildName = "";
  116. /// <summary>
  117. /// 角色类型
  118. /// </summary>
  119. public string position;
  120. /// <summary>
  121. /// 创建公会冷却解除时间戳
  122. /// </summary>
  123. public int create_coding;
  124. /// <summary>
  125. /// 用户昵称
  126. /// </summary>
  127. public string name;
  128. /// <summary>
  129. /// 玩家等级
  130. /// </summary>
  131. public int level;
  132. /// <summary>
  133. /// 刷新下头像
  134. /// </summary>
  135. public string img;
  136. /// <summary>
  137. /// 玩家头像框
  138. /// </summary>
  139. [Obsolete]
  140. public string imgBorderId;
  141. /// <summary>
  142. /// 玩家最后一次登录时间
  143. /// </summary>
  144. [Obsolete]
  145. public int lastLogin;
  146. }
  147. }
  148. #endregion
  149. }