GameFrameworkEntry.cs 4.9 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using System;
  8. using System.Collections.Generic;
  9. namespace GameFramework
  10. {
  11. /// <summary>
  12. /// 游戏框架入口。
  13. /// </summary>
  14. public static class GameFrameworkEntry
  15. {
  16. private static readonly GameFrameworkLinkedList<GameFrameworkModule> s_GameFrameworkModules = new GameFrameworkLinkedList<GameFrameworkModule>();
  17. /// <summary>
  18. /// 所有游戏框架模块轮询。
  19. /// </summary>
  20. /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
  21. /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
  22. public static void Update(float elapseSeconds, float realElapseSeconds)
  23. {
  24. foreach (GameFrameworkModule module in s_GameFrameworkModules)
  25. {
  26. module.Update(elapseSeconds, realElapseSeconds);
  27. }
  28. }
  29. /// <summary>
  30. /// 关闭并清理所有游戏框架模块。
  31. /// </summary>
  32. public static void Shutdown()
  33. {
  34. for (LinkedListNode<GameFrameworkModule> current = s_GameFrameworkModules.Last; current != null; current = current.Previous)
  35. {
  36. current.Value.Shutdown();
  37. }
  38. s_GameFrameworkModules.Clear();
  39. ReferencePool.ClearAll();
  40. Utility.Marshal.FreeCachedHGlobal();
  41. GameFrameworkLog.SetLogHelper(null);
  42. }
  43. /// <summary>
  44. /// 获取游戏框架模块。
  45. /// </summary>
  46. /// <typeparam name="T">要获取的游戏框架模块类型。</typeparam>
  47. /// <returns>要获取的游戏框架模块。</returns>
  48. /// <remarks>如果要获取的游戏框架模块不存在,则自动创建该游戏框架模块。</remarks>
  49. public static T GetModule<T>() where T : class
  50. {
  51. Type interfaceType = typeof(T);
  52. if (!interfaceType.IsInterface)
  53. {
  54. throw new GameFrameworkException(Utility.Text.Format("You must get module by interface, but '{0}' is not.", interfaceType.FullName));
  55. }
  56. if (!interfaceType.FullName.StartsWith("GameFramework.", StringComparison.Ordinal))
  57. {
  58. throw new GameFrameworkException(Utility.Text.Format("You must get a Game Framework module, but '{0}' is not.", interfaceType.FullName));
  59. }
  60. string moduleName = Utility.Text.Format("{0}.{1}", interfaceType.Namespace, interfaceType.Name.Substring(1));
  61. Type moduleType = Type.GetType(moduleName);
  62. if (moduleType == null)
  63. {
  64. throw new GameFrameworkException(Utility.Text.Format("Can not find Game Framework module type '{0}'.", moduleName));
  65. }
  66. return GetModule(moduleType) as T;
  67. }
  68. /// <summary>
  69. /// 获取游戏框架模块。
  70. /// </summary>
  71. /// <param name="moduleType">要获取的游戏框架模块类型。</param>
  72. /// <returns>要获取的游戏框架模块。</returns>
  73. /// <remarks>如果要获取的游戏框架模块不存在,则自动创建该游戏框架模块。</remarks>
  74. private static GameFrameworkModule GetModule(Type moduleType)
  75. {
  76. foreach (GameFrameworkModule module in s_GameFrameworkModules)
  77. {
  78. if (module.GetType() == moduleType)
  79. {
  80. return module;
  81. }
  82. }
  83. return CreateModule(moduleType);
  84. }
  85. /// <summary>
  86. /// 创建游戏框架模块。
  87. /// </summary>
  88. /// <param name="moduleType">要创建的游戏框架模块类型。</param>
  89. /// <returns>要创建的游戏框架模块。</returns>
  90. private static GameFrameworkModule CreateModule(Type moduleType)
  91. {
  92. GameFrameworkModule module = (GameFrameworkModule)Activator.CreateInstance(moduleType);
  93. if (module == null)
  94. {
  95. throw new GameFrameworkException(Utility.Text.Format("Can not create module '{0}'.", moduleType.FullName));
  96. }
  97. LinkedListNode<GameFrameworkModule> current = s_GameFrameworkModules.First;
  98. while (current != null)
  99. {
  100. if (module.Priority > current.Value.Priority)
  101. {
  102. break;
  103. }
  104. current = current.Next;
  105. }
  106. if (current != null)
  107. {
  108. s_GameFrameworkModules.AddBefore(current, module);
  109. }
  110. else
  111. {
  112. s_GameFrameworkModules.AddLast(module);
  113. }
  114. return module;
  115. }
  116. }
  117. }