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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System;
- using System.Collections.Generic;
- namespace GameFramework
- {
- public static partial class ReferencePool
- {
- private sealed class ReferenceCollection
- {
- private readonly Queue<IReference> m_References;
- private readonly Type m_ReferenceType;
- private int m_UsingReferenceCount;
- private int m_AcquireReferenceCount;
- private int m_ReleaseReferenceCount;
- private int m_AddReferenceCount;
- private int m_RemoveReferenceCount;
- public ReferenceCollection(Type referenceType)
- {
- m_References = new Queue<IReference>();
- m_ReferenceType = referenceType;
- m_UsingReferenceCount = 0;
- m_AcquireReferenceCount = 0;
- m_ReleaseReferenceCount = 0;
- m_AddReferenceCount = 0;
- m_RemoveReferenceCount = 0;
- }
- public Type ReferenceType
- {
- get
- {
- return m_ReferenceType;
- }
- }
- public int UnusedReferenceCount
- {
- get
- {
- return m_References.Count;
- }
- }
- public int UsingReferenceCount
- {
- get
- {
- return m_UsingReferenceCount;
- }
- }
- public int AcquireReferenceCount
- {
- get
- {
- return m_AcquireReferenceCount;
- }
- }
- public int ReleaseReferenceCount
- {
- get
- {
- return m_ReleaseReferenceCount;
- }
- }
- public int AddReferenceCount
- {
- get
- {
- return m_AddReferenceCount;
- }
- }
- public int RemoveReferenceCount
- {
- get
- {
- return m_RemoveReferenceCount;
- }
- }
- public T Acquire<T>() where T : class, IReference, new()
- {
- if (typeof(T) != m_ReferenceType)
- {
- throw new GameFrameworkException("Type is invalid.");
- }
- m_UsingReferenceCount++;
- m_AcquireReferenceCount++;
- lock (m_References)
- {
- if (m_References.Count > 0)
- {
- return (T)m_References.Dequeue();
- }
- }
- m_AddReferenceCount++;
- return new T();
- }
- public IReference Acquire()
- {
- m_UsingReferenceCount++;
- m_AcquireReferenceCount++;
- lock (m_References)
- {
- if (m_References.Count > 0)
- {
- return m_References.Dequeue();
- }
- }
- m_AddReferenceCount++;
- return (IReference)Activator.CreateInstance(m_ReferenceType);
- }
- public void Release(IReference reference)
- {
- reference.Clear();
- lock (m_References)
- {
- if (m_EnableStrictCheck && m_References.Contains(reference))
- {
- throw new GameFrameworkException("The reference has been released.");
- }
- m_References.Enqueue(reference);
- }
- m_ReleaseReferenceCount++;
- m_UsingReferenceCount--;
- }
- public void Add<T>(int count) where T : class, IReference, new()
- {
- if (typeof(T) != m_ReferenceType)
- {
- throw new GameFrameworkException("Type is invalid.");
- }
- lock (m_References)
- {
- m_AddReferenceCount += count;
- while (count-- > 0)
- {
- m_References.Enqueue(new T());
- }
- }
- }
- public void Add(int count)
- {
- lock (m_References)
- {
- m_AddReferenceCount += count;
- while (count-- > 0)
- {
- m_References.Enqueue((IReference)Activator.CreateInstance(m_ReferenceType));
- }
- }
- }
- public void Remove(int count)
- {
- lock (m_References)
- {
- if (count > m_References.Count)
- {
- count = m_References.Count;
- }
- m_RemoveReferenceCount += count;
- while (count-- > 0)
- {
- m_References.Dequeue();
- }
- }
- }
- public void RemoveAll()
- {
- lock (m_References)
- {
- m_RemoveReferenceCount += m_References.Count;
- m_References.Clear();
- }
- }
- }
- }
- }
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