TaskBase.cs 3.2 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. namespace GameFramework
  8. {
  9. /// <summary>
  10. /// 任务基类。
  11. /// </summary>
  12. internal abstract class TaskBase : IReference
  13. {
  14. /// <summary>
  15. /// 任务默认优先级。
  16. /// </summary>
  17. public const int DefaultPriority = 0;
  18. private int m_SerialId;
  19. private string m_Tag;
  20. private int m_Priority;
  21. private object m_UserData;
  22. private bool m_Done;
  23. /// <summary>
  24. /// 初始化任务基类的新实例。
  25. /// </summary>
  26. public TaskBase()
  27. {
  28. m_SerialId = 0;
  29. m_Tag = null;
  30. m_Priority = DefaultPriority;
  31. m_Done = false;
  32. m_UserData = null;
  33. }
  34. /// <summary>
  35. /// 获取任务的序列编号。
  36. /// </summary>
  37. public int SerialId
  38. {
  39. get
  40. {
  41. return m_SerialId;
  42. }
  43. }
  44. /// <summary>
  45. /// 获取任务的标签。
  46. /// </summary>
  47. public string Tag
  48. {
  49. get
  50. {
  51. return m_Tag;
  52. }
  53. }
  54. /// <summary>
  55. /// 获取任务的优先级。
  56. /// </summary>
  57. public int Priority
  58. {
  59. get
  60. {
  61. return m_Priority;
  62. }
  63. }
  64. /// <summary>
  65. /// 获取任务的用户自定义数据。
  66. /// </summary>
  67. public object UserData
  68. {
  69. get
  70. {
  71. return m_UserData;
  72. }
  73. }
  74. /// <summary>
  75. /// 获取或设置任务是否完成。
  76. /// </summary>
  77. public bool Done
  78. {
  79. get
  80. {
  81. return m_Done;
  82. }
  83. set
  84. {
  85. m_Done = value;
  86. }
  87. }
  88. /// <summary>
  89. /// 获取任务描述。
  90. /// </summary>
  91. public virtual string Description
  92. {
  93. get
  94. {
  95. return null;
  96. }
  97. }
  98. /// <summary>
  99. /// 初始化任务基类。
  100. /// </summary>
  101. /// <param name="serialId">任务的序列编号。</param>
  102. /// <param name="tag">任务的标签。</param>
  103. /// <param name="priority">任务的优先级。</param>
  104. /// <param name="userData">任务的用户自定义数据。</param>
  105. internal void Initialize(int serialId, string tag, int priority, object userData)
  106. {
  107. m_SerialId = serialId;
  108. m_Tag = tag;
  109. m_Priority = priority;
  110. m_UserData = userData;
  111. m_Done = false;
  112. }
  113. /// <summary>
  114. /// 清理任务基类。
  115. /// </summary>
  116. public virtual void Clear()
  117. {
  118. m_SerialId = 0;
  119. m_Tag = null;
  120. m_Priority = DefaultPriority;
  121. m_UserData = null;
  122. m_Done = false;
  123. }
  124. }
  125. }