123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System.Collections.Generic;
- namespace GameFramework.DataNode
- {
- internal sealed partial class DataNodeManager : GameFrameworkModule, IDataNodeManager
- {
- /// <summary>
- /// 数据结点。
- /// </summary>
- private sealed class DataNode : IDataNode, IReference
- {
- private static readonly DataNode[] EmptyDataNodeArray = new DataNode[] { };
- private string m_Name;
- private Variable m_Data;
- private DataNode m_Parent;
- private List<DataNode> m_Childs;
- public DataNode()
- {
- m_Name = null;
- m_Data = null;
- m_Parent = null;
- m_Childs = null;
- }
- /// <summary>
- /// 创建数据结点。
- /// </summary>
- /// <param name="name">数据结点名称。</param>
- /// <param name="parent">父数据结点。</param>
- /// <returns>创建的数据结点。</returns>
- public static DataNode Create(string name, DataNode parent)
- {
- if (!IsValidName(name))
- {
- throw new GameFrameworkException("Name of data node is invalid.");
- }
- DataNode node = ReferencePool.Acquire<DataNode>();
- node.m_Name = name;
- node.m_Parent = parent;
- return node;
- }
- /// <summary>
- /// 获取数据结点的名称。
- /// </summary>
- public string Name
- {
- get
- {
- return m_Name;
- }
- }
- /// <summary>
- /// 获取数据结点的完整名称。
- /// </summary>
- public string FullName
- {
- get
- {
- return m_Parent == null ? m_Name : Utility.Text.Format("{0}{1}{2}", m_Parent.FullName, PathSplitSeparator[0], m_Name);
- }
- }
- /// <summary>
- /// 获取父数据结点。
- /// </summary>
- public IDataNode Parent
- {
- get
- {
- return m_Parent;
- }
- }
- /// <summary>
- /// 获取子数据结点的数量。
- /// </summary>
- public int ChildCount
- {
- get
- {
- return m_Childs != null ? m_Childs.Count : 0;
- }
- }
- /// <summary>
- /// 根据类型获取数据结点的数据。
- /// </summary>
- /// <typeparam name="T">要获取的数据类型。</typeparam>
- /// <returns>指定类型的数据。</returns>
- public T GetData<T>() where T : Variable
- {
- return (T)m_Data;
- }
- /// <summary>
- /// 获取数据结点的数据。
- /// </summary>
- /// <returns>数据结点数据。</returns>
- public Variable GetData()
- {
- return m_Data;
- }
- /// <summary>
- /// 设置数据结点的数据。
- /// </summary>
- /// <typeparam name="T">要设置的数据类型。</typeparam>
- /// <param name="data">要设置的数据。</param>
- public void SetData<T>(T data) where T : Variable
- {
- SetData((Variable)data);
- }
- /// <summary>
- /// 设置数据结点的数据。
- /// </summary>
- /// <param name="data">要设置的数据。</param>
- public void SetData(Variable data)
- {
- if (m_Data != null)
- {
- ReferencePool.Release(m_Data);
- }
- m_Data = data;
- }
- /// <summary>
- /// 根据索引检查是否存在子数据结点。
- /// </summary>
- /// <param name="index">子数据结点的索引。</param>
- /// <returns>是否存在子数据结点。</returns>
- public bool HasChild(int index)
- {
- return index >= 0 && index < ChildCount;
- }
- /// <summary>
- /// 根据名称检查是否存在子数据结点。
- /// </summary>
- /// <param name="name">子数据结点名称。</param>
- /// <returns>是否存在子数据结点。</returns>
- public bool HasChild(string name)
- {
- if (!IsValidName(name))
- {
- throw new GameFrameworkException("Name is invalid.");
- }
- if (m_Childs == null)
- {
- return false;
- }
- foreach (DataNode child in m_Childs)
- {
- if (child.Name == name)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 根据索引获取子数据结点。
- /// </summary>
- /// <param name="index">子数据结点的索引。</param>
- /// <returns>指定索引的子数据结点,如果索引越界,则返回空。</returns>
- public IDataNode GetChild(int index)
- {
- return index >= 0 && index < ChildCount ? m_Childs[index] : null;
- }
- /// <summary>
- /// 根据名称获取子数据结点。
- /// </summary>
- /// <param name="name">子数据结点名称。</param>
- /// <returns>指定名称的子数据结点,如果没有找到,则返回空。</returns>
- public IDataNode GetChild(string name)
- {
- if (!IsValidName(name))
- {
- throw new GameFrameworkException("Name is invalid.");
- }
- if (m_Childs == null)
- {
- return null;
- }
- foreach (DataNode child in m_Childs)
- {
- if (child.Name == name)
- {
- return child;
- }
- }
- return null;
- }
- /// <summary>
- /// 根据名称获取或增加子数据结点。
- /// </summary>
- /// <param name="name">子数据结点名称。</param>
- /// <returns>指定名称的子数据结点,如果对应名称的子数据结点已存在,则返回已存在的子数据结点,否则增加子数据结点。</returns>
- public IDataNode GetOrAddChild(string name)
- {
- DataNode node = (DataNode)GetChild(name);
- if (node != null)
- {
- return node;
- }
- node = Create(name, this);
- if (m_Childs == null)
- {
- m_Childs = new List<DataNode>();
- }
- m_Childs.Add(node);
- return node;
- }
- /// <summary>
- /// 获取所有子数据结点。
- /// </summary>
- /// <returns>所有子数据结点。</returns>
- public IDataNode[] GetAllChild()
- {
- if (m_Childs == null)
- {
- return EmptyDataNodeArray;
- }
- return m_Childs.ToArray();
- }
- /// <summary>
- /// 获取所有子数据结点。
- /// </summary>
- /// <param name="results">所有子数据结点。</param>
- public void GetAllChild(List<IDataNode> results)
- {
- if (results == null)
- {
- throw new GameFrameworkException("Results is invalid.");
- }
- results.Clear();
- if (m_Childs == null)
- {
- return;
- }
- foreach (DataNode child in m_Childs)
- {
- results.Add(child);
- }
- }
- /// <summary>
- /// 根据索引移除子数据结点。
- /// </summary>
- /// <param name="index">子数据结点的索引位置。</param>
- public void RemoveChild(int index)
- {
- DataNode node = (DataNode)GetChild(index);
- if (node == null)
- {
- return;
- }
- m_Childs.Remove(node);
- ReferencePool.Release(node);
- }
- /// <summary>
- /// 根据名称移除子数据结点。
- /// </summary>
- /// <param name="name">子数据结点名称。</param>
- public void RemoveChild(string name)
- {
- DataNode node = (DataNode)GetChild(name);
- if (node == null)
- {
- return;
- }
- m_Childs.Remove(node);
- ReferencePool.Release(node);
- }
- public void Clear()
- {
- if (m_Data != null)
- {
- ReferencePool.Release(m_Data);
- m_Data = null;
- }
- if (m_Childs != null)
- {
- foreach (DataNode child in m_Childs)
- {
- ReferencePool.Release(child);
- }
- m_Childs.Clear();
- }
- }
- /// <summary>
- /// 获取数据结点字符串。
- /// </summary>
- /// <returns>数据结点字符串。</returns>
- public override string ToString()
- {
- return Utility.Text.Format("{0}: {1}", FullName, ToDataString());
- }
- /// <summary>
- /// 获取数据字符串。
- /// </summary>
- /// <returns>数据字符串。</returns>
- public string ToDataString()
- {
- if (m_Data == null)
- {
- return "<Null>";
- }
- return Utility.Text.Format("[{0}] {1}", m_Data.Type.Name, m_Data);
- }
- /// <summary>
- /// 检测数据结点名称是否合法。
- /// </summary>
- /// <param name="name">要检测的数据结点名称。</param>
- /// <returns>是否是合法的数据结点名称。</returns>
- private static bool IsValidName(string name)
- {
- if (string.IsNullOrEmpty(name))
- {
- return false;
- }
- foreach (string pathSplitSeparator in PathSplitSeparator)
- {
- if (name.Contains(pathSplitSeparator))
- {
- return false;
- }
- }
- return true;
- }
- void IReference.Clear()
- {
- m_Name = null;
- m_Parent = null;
- Clear();
- }
- }
- }
- }
|