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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System;
- using System.Collections.Generic;
- namespace GameFramework.ObjectPool
- {
- /// <summary>
- /// 对象池管理器。
- /// </summary>
- internal sealed partial class ObjectPoolManager : GameFrameworkModule, IObjectPoolManager
- {
- private const int DefaultCapacity = int.MaxValue;
- private const float DefaultExpireTime = float.MaxValue;
- private const int DefaultPriority = 0;
- private readonly Dictionary<TypeNamePair, ObjectPoolBase> m_ObjectPools;
- private readonly List<ObjectPoolBase> m_CachedAllObjectPools;
- private readonly Comparison<ObjectPoolBase> m_ObjectPoolComparer;
- /// <summary>
- /// 初始化对象池管理器的新实例。
- /// </summary>
- public ObjectPoolManager()
- {
- m_ObjectPools = new Dictionary<TypeNamePair, ObjectPoolBase>();
- m_CachedAllObjectPools = new List<ObjectPoolBase>();
- m_ObjectPoolComparer = ObjectPoolComparer;
- }
- /// <summary>
- /// 获取游戏框架模块优先级。
- /// </summary>
- /// <remarks>优先级较高的模块会优先轮询,并且关闭操作会后进行。</remarks>
- internal override int Priority
- {
- get
- {
- return 6;
- }
- }
- /// <summary>
- /// 获取对象池数量。
- /// </summary>
- public int Count
- {
- get
- {
- return m_ObjectPools.Count;
- }
- }
- /// <summary>
- /// 对象池管理器轮询。
- /// </summary>
- /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
- /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
- internal override void Update(float elapseSeconds, float realElapseSeconds)
- {
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- objectPool.Value.Update(elapseSeconds, realElapseSeconds);
- }
- }
- /// <summary>
- /// 关闭并清理对象池管理器。
- /// </summary>
- internal override void Shutdown()
- {
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- objectPool.Value.Shutdown();
- }
- m_ObjectPools.Clear();
- m_CachedAllObjectPools.Clear();
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool<T>() where T : ObjectBase
- {
- return InternalHasObjectPool(new TypeNamePair(typeof(T)));
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool(Type objectType)
- {
- if (objectType == null)
- {
- throw new GameFrameworkException("Object type is invalid.");
- }
- if (!typeof(ObjectBase).IsAssignableFrom(objectType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
- }
- return InternalHasObjectPool(new TypeNamePair(objectType));
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool<T>(string name) where T : ObjectBase
- {
- return InternalHasObjectPool(new TypeNamePair(typeof(T), name));
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool(Type objectType, string name)
- {
- if (objectType == null)
- {
- throw new GameFrameworkException("Object type is invalid.");
- }
- if (!typeof(ObjectBase).IsAssignableFrom(objectType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
- }
- return InternalHasObjectPool(new TypeNamePair(objectType, name));
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool(Predicate<ObjectPoolBase> condition)
- {
- if (condition == null)
- {
- throw new GameFrameworkException("Condition is invalid.");
- }
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- if (condition(objectPool.Value))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要获取的对象池。</returns>
- public IObjectPool<T> GetObjectPool<T>() where T : ObjectBase
- {
- return (IObjectPool<T>)InternalGetObjectPool(new TypeNamePair(typeof(T)));
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要获取的对象池。</returns>
- public ObjectPoolBase GetObjectPool(Type objectType)
- {
- if (objectType == null)
- {
- throw new GameFrameworkException("Object type is invalid.");
- }
- if (!typeof(ObjectBase).IsAssignableFrom(objectType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
- }
- return InternalGetObjectPool(new TypeNamePair(objectType));
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要获取的对象池。</returns>
- public IObjectPool<T> GetObjectPool<T>(string name) where T : ObjectBase
- {
- return (IObjectPool<T>)InternalGetObjectPool(new TypeNamePair(typeof(T), name));
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要获取的对象池。</returns>
- public ObjectPoolBase GetObjectPool(Type objectType, string name)
- {
- if (objectType == null)
- {
- throw new GameFrameworkException("Object type is invalid.");
- }
- if (!typeof(ObjectBase).IsAssignableFrom(objectType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
- }
- return InternalGetObjectPool(new TypeNamePair(objectType, name));
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>要获取的对象池。</returns>
- public ObjectPoolBase GetObjectPool(Predicate<ObjectPoolBase> condition)
- {
- if (condition == null)
- {
- throw new GameFrameworkException("Condition is invalid.");
- }
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- if (condition(objectPool.Value))
- {
- return objectPool.Value;
- }
- }
- return null;
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>要获取的对象池。</returns>
- public ObjectPoolBase[] GetObjectPools(Predicate<ObjectPoolBase> condition)
- {
- if (condition == null)
- {
- throw new GameFrameworkException("Condition is invalid.");
- }
- List<ObjectPoolBase> results = new List<ObjectPoolBase>();
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- if (condition(objectPool.Value))
- {
- results.Add(objectPool.Value);
- }
- }
- return results.ToArray();
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <param name="results">要获取的对象池。</param>
- public void GetObjectPools(Predicate<ObjectPoolBase> condition, List<ObjectPoolBase> results)
- {
- if (condition == null)
- {
- throw new GameFrameworkException("Condition is invalid.");
- }
- if (results == null)
- {
- throw new GameFrameworkException("Results is invalid.");
- }
- results.Clear();
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- if (condition(objectPool.Value))
- {
- results.Add(objectPool.Value);
- }
- }
- }
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <returns>所有对象池。</returns>
- public ObjectPoolBase[] GetAllObjectPools()
- {
- return GetAllObjectPools(false);
- }
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="results">所有对象池。</param>
- public void GetAllObjectPools(List<ObjectPoolBase> results)
- {
- GetAllObjectPools(false, results);
- }
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="sort">是否根据对象池的优先级排序。</param>
- /// <returns>所有对象池。</returns>
- public ObjectPoolBase[] GetAllObjectPools(bool sort)
- {
- if (sort)
- {
- List<ObjectPoolBase> results = new List<ObjectPoolBase>();
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- results.Add(objectPool.Value);
- }
- results.Sort(m_ObjectPoolComparer);
- return results.ToArray();
- }
- else
- {
- int index = 0;
- ObjectPoolBase[] results = new ObjectPoolBase[m_ObjectPools.Count];
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- results[index++] = objectPool.Value;
- }
- return results;
- }
- }
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="sort">是否根据对象池的优先级排序。</param>
- /// <param name="results">所有对象池。</param>
- public void GetAllObjectPools(bool sort, List<ObjectPoolBase> results)
- {
- if (results == null)
- {
- throw new GameFrameworkException("Results is invalid.");
- }
- results.Clear();
- foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
- {
- results.Add(objectPool.Value);
- }
- if (sort)
- {
- results.Sort(m_ObjectPoolComparer);
- }
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>() where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, false, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType)
- {
- return InternalCreateObjectPool(objectType, string.Empty, false, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, false, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name)
- {
- return InternalCreateObjectPool(objectType, name, false, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, false, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity)
- {
- return InternalCreateObjectPool(objectType, string.Empty, false, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, false, expireTime, DefaultCapacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime)
- {
- return InternalCreateObjectPool(objectType, string.Empty, false, expireTime, DefaultCapacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, false, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity)
- {
- return InternalCreateObjectPool(objectType, name, false, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, false, expireTime, DefaultCapacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime)
- {
- return InternalCreateObjectPool(objectType, name, false, expireTime, DefaultCapacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, false, expireTime, capacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime)
- {
- return InternalCreateObjectPool(objectType, string.Empty, false, expireTime, capacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, false, DefaultExpireTime, capacity, DefaultExpireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, int priority)
- {
- return InternalCreateObjectPool(objectType, string.Empty, false, DefaultExpireTime, capacity, DefaultExpireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, false, expireTime, DefaultCapacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, string.Empty, false, expireTime, DefaultCapacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, false, expireTime, capacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
- {
- return InternalCreateObjectPool(objectType, name, false, expireTime, capacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, false, DefaultExpireTime, capacity, DefaultExpireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, int priority)
- {
- return InternalCreateObjectPool(objectType, name, false, DefaultExpireTime, capacity, DefaultExpireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, false, expireTime, DefaultCapacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, name, false, expireTime, DefaultCapacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, false, expireTime, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, string.Empty, false, expireTime, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, false, expireTime, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, name, false, expireTime, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, false, autoReleaseInterval, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, name, false, autoReleaseInterval, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>() where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, true, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType)
- {
- return InternalCreateObjectPool(objectType, string.Empty, true, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, true, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name)
- {
- return InternalCreateObjectPool(objectType, name, true, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, true, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity)
- {
- return InternalCreateObjectPool(objectType, string.Empty, true, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, true, expireTime, DefaultCapacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime)
- {
- return InternalCreateObjectPool(objectType, string.Empty, true, expireTime, DefaultCapacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, true, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity)
- {
- return InternalCreateObjectPool(objectType, name, true, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, true, expireTime, DefaultCapacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime)
- {
- return InternalCreateObjectPool(objectType, name, true, expireTime, DefaultCapacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, true, expireTime, capacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime)
- {
- return InternalCreateObjectPool(objectType, string.Empty, true, expireTime, capacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, true, DefaultExpireTime, capacity, DefaultExpireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, int priority)
- {
- return InternalCreateObjectPool(objectType, string.Empty, true, DefaultExpireTime, capacity, DefaultExpireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, true, expireTime, DefaultCapacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, string.Empty, true, expireTime, DefaultCapacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, true, expireTime, capacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
- {
- return InternalCreateObjectPool(objectType, name, true, expireTime, capacity, expireTime, DefaultPriority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, true, DefaultExpireTime, capacity, DefaultExpireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, int priority)
- {
- return InternalCreateObjectPool(objectType, name, true, DefaultExpireTime, capacity, DefaultExpireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, true, expireTime, DefaultCapacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, name, true, expireTime, DefaultCapacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(string.Empty, true, expireTime, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, string.Empty, true, expireTime, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, true, expireTime, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, name, true, expireTime, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return InternalCreateObjectPool<T>(name, true, autoReleaseInterval, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
- {
- return InternalCreateObjectPool(objectType, name, true, autoReleaseInterval, capacity, expireTime, priority);
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool<T>() where T : ObjectBase
- {
- return InternalDestroyObjectPool(new TypeNamePair(typeof(T)));
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool(Type objectType)
- {
- if (objectType == null)
- {
- throw new GameFrameworkException("Object type is invalid.");
- }
- if (!typeof(ObjectBase).IsAssignableFrom(objectType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
- }
- return InternalDestroyObjectPool(new TypeNamePair(objectType));
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">要销毁的对象池名称。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool<T>(string name) where T : ObjectBase
- {
- return InternalDestroyObjectPool(new TypeNamePair(typeof(T), name));
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">要销毁的对象池名称。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool(Type objectType, string name)
- {
- if (objectType == null)
- {
- throw new GameFrameworkException("Object type is invalid.");
- }
- if (!typeof(ObjectBase).IsAssignableFrom(objectType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
- }
- return InternalDestroyObjectPool(new TypeNamePair(objectType, name));
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="objectPool">要销毁的对象池。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool<T>(IObjectPool<T> objectPool) where T : ObjectBase
- {
- if (objectPool == null)
- {
- throw new GameFrameworkException("Object pool is invalid.");
- }
- return InternalDestroyObjectPool(new TypeNamePair(typeof(T), objectPool.Name));
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectPool">要销毁的对象池。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool(ObjectPoolBase objectPool)
- {
- if (objectPool == null)
- {
- throw new GameFrameworkException("Object pool is invalid.");
- }
- return InternalDestroyObjectPool(new TypeNamePair(objectPool.ObjectType, objectPool.Name));
- }
- /// <summary>
- /// 释放对象池中的可释放对象。
- /// </summary>
- public void Release()
- {
- GetAllObjectPools(true, m_CachedAllObjectPools);
- foreach (ObjectPoolBase objectPool in m_CachedAllObjectPools)
- {
- objectPool.Release();
- }
- }
- /// <summary>
- /// 释放对象池中的所有未使用对象。
- /// </summary>
- public void ReleaseAllUnused()
- {
- GetAllObjectPools(true, m_CachedAllObjectPools);
- foreach (ObjectPoolBase objectPool in m_CachedAllObjectPools)
- {
- objectPool.ReleaseAllUnused();
- }
- }
- private bool InternalHasObjectPool(TypeNamePair typeNamePair)
- {
- return m_ObjectPools.ContainsKey(typeNamePair);
- }
- private ObjectPoolBase InternalGetObjectPool(TypeNamePair typeNamePair)
- {
- ObjectPoolBase objectPool = null;
- if (m_ObjectPools.TryGetValue(typeNamePair, out objectPool))
- {
- return objectPool;
- }
- return null;
- }
- private IObjectPool<T> InternalCreateObjectPool<T>(string name, bool allowMultiSpawn, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- TypeNamePair typeNamePair = new TypeNamePair(typeof(T), name);
- if (HasObjectPool<T>(name))
- {
- throw new GameFrameworkException(Utility.Text.Format("Already exist object pool '{0}'.", typeNamePair));
- }
- ObjectPool<T> objectPool = new ObjectPool<T>(name, allowMultiSpawn, autoReleaseInterval, capacity, expireTime, priority);
- m_ObjectPools.Add(typeNamePair, objectPool);
- return objectPool;
- }
- private ObjectPoolBase InternalCreateObjectPool(Type objectType, string name, bool allowMultiSpawn, float autoReleaseInterval, int capacity, float expireTime, int priority)
- {
- if (objectType == null)
- {
- throw new GameFrameworkException("Object type is invalid.");
- }
- if (!typeof(ObjectBase).IsAssignableFrom(objectType))
- {
- throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
- }
- TypeNamePair typeNamePair = new TypeNamePair(objectType, name);
- if (HasObjectPool(objectType, name))
- {
- throw new GameFrameworkException(Utility.Text.Format("Already exist object pool '{0}'.", typeNamePair));
- }
- Type objectPoolType = typeof(ObjectPool<>).MakeGenericType(objectType);
- ObjectPoolBase objectPool = (ObjectPoolBase)Activator.CreateInstance(objectPoolType, name, allowMultiSpawn, autoReleaseInterval, capacity, expireTime, priority);
- m_ObjectPools.Add(typeNamePair, objectPool);
- return objectPool;
- }
- private bool InternalDestroyObjectPool(TypeNamePair typeNamePair)
- {
- ObjectPoolBase objectPool = null;
- if (m_ObjectPools.TryGetValue(typeNamePair, out objectPool))
- {
- objectPool.Shutdown();
- return m_ObjectPools.Remove(typeNamePair);
- }
- return false;
- }
- private static int ObjectPoolComparer(ObjectPoolBase a, ObjectPoolBase b)
- {
- return a.Priority.CompareTo(b.Priority);
- }
- }
- }
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