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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Resource
- {
- /// <summary>
- /// 加载资源代理辅助器更新事件。
- /// </summary>
- public sealed class LoadResourceAgentHelperUpdateEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化加载资源代理辅助器更新事件的新实例。
- /// </summary>
- public LoadResourceAgentHelperUpdateEventArgs()
- {
- Type = LoadResourceProgress.Unknown;
- Progress = 0f;
- }
- /// <summary>
- /// 获取进度类型。
- /// </summary>
- public LoadResourceProgress Type
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载资源代理辅助器更新事件。
- /// </summary>
- /// <param name="type">进度类型。</param>
- /// <param name="progress">进度。</param>
- /// <returns>创建的加载资源代理辅助器更新事件。</returns>
- public static LoadResourceAgentHelperUpdateEventArgs Create(LoadResourceProgress type, float progress)
- {
- LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = ReferencePool.Acquire<LoadResourceAgentHelperUpdateEventArgs>();
- loadResourceAgentHelperUpdateEventArgs.Type = type;
- loadResourceAgentHelperUpdateEventArgs.Progress = progress;
- return loadResourceAgentHelperUpdateEventArgs;
- }
- /// <summary>
- /// 清理加载资源代理辅助器更新事件。
- /// </summary>
- public override void Clear()
- {
- Type = LoadResourceProgress.Unknown;
- Progress = 0f;
- }
- }
- }
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