ResourceManager.AssetInfo.cs 2.1 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. namespace GameFramework.Resource
  8. {
  9. internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
  10. {
  11. /// <summary>
  12. /// 资源信息。
  13. /// </summary>
  14. private sealed class AssetInfo
  15. {
  16. private readonly string m_AssetName;
  17. private readonly ResourceName m_ResourceName;
  18. private readonly string[] m_DependencyAssetNames;
  19. /// <summary>
  20. /// 初始化资源信息的新实例。
  21. /// </summary>
  22. /// <param name="assetName">资源名称。</param>
  23. /// <param name="resourceName">所在资源名称。</param>
  24. /// <param name="dependencyAssetNames">依赖资源名称。</param>
  25. public AssetInfo(string assetName, ResourceName resourceName, string[] dependencyAssetNames)
  26. {
  27. m_AssetName = assetName;
  28. m_ResourceName = resourceName;
  29. m_DependencyAssetNames = dependencyAssetNames;
  30. }
  31. /// <summary>
  32. /// 获取资源名称。
  33. /// </summary>
  34. public string AssetName
  35. {
  36. get
  37. {
  38. return m_AssetName;
  39. }
  40. }
  41. /// <summary>
  42. /// 获取所在资源名称。
  43. /// </summary>
  44. public ResourceName ResourceName
  45. {
  46. get
  47. {
  48. return m_ResourceName;
  49. }
  50. }
  51. /// <summary>
  52. /// 获取依赖资源名称。
  53. /// </summary>
  54. /// <returns>依赖资源名称。</returns>
  55. public string[] GetDependencyAssetNames()
  56. {
  57. return m_DependencyAssetNames;
  58. }
  59. }
  60. }
  61. }