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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System.Collections.Generic;
- namespace GameFramework.Resource
- {
- internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
- {
- /// <summary>
- /// 资源组。
- /// </summary>
- private sealed class ResourceGroup : IResourceGroup
- {
- private readonly string m_Name;
- private readonly Dictionary<ResourceName, ResourceInfo> m_ResourceInfos;
- private readonly HashSet<ResourceName> m_ResourceNames;
- private long m_TotalLength;
- private long m_TotalCompressedLength;
- /// <summary>
- /// 初始化资源组的新实例。
- /// </summary>
- /// <param name="name">资源组名称。</param>
- /// <param name="resourceInfos">资源信息引用。</param>
- public ResourceGroup(string name, Dictionary<ResourceName, ResourceInfo> resourceInfos)
- {
- if (name == null)
- {
- throw new GameFrameworkException("Name is invalid.");
- }
- if (resourceInfos == null)
- {
- throw new GameFrameworkException("Resource infos is invalid.");
- }
- m_Name = name;
- m_ResourceInfos = resourceInfos;
- m_ResourceNames = new HashSet<ResourceName>();
- }
- /// <summary>
- /// 获取资源组名称。
- /// </summary>
- public string Name
- {
- get
- {
- return m_Name;
- }
- }
- /// <summary>
- /// 获取资源组是否准备完毕。
- /// </summary>
- public bool Ready
- {
- get
- {
- return ReadyCount >= TotalCount;
- }
- }
- /// <summary>
- /// 获取资源组包含资源数量。
- /// </summary>
- public int TotalCount
- {
- get
- {
- return m_ResourceNames.Count;
- }
- }
- /// <summary>
- /// 获取资源组中已准备完成资源数量。
- /// </summary>
- public int ReadyCount
- {
- get
- {
- int readyCount = 0;
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- ResourceInfo resourceInfo = null;
- if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
- {
- readyCount++;
- }
- }
- return readyCount;
- }
- }
- /// <summary>
- /// 获取资源组包含资源的总大小。
- /// </summary>
- public long TotalLength
- {
- get
- {
- return m_TotalLength;
- }
- }
- /// <summary>
- /// 获取资源组包含资源压缩后的总大小。
- /// </summary>
- public long TotalCompressedLength
- {
- get
- {
- return m_TotalCompressedLength;
- }
- }
- /// <summary>
- /// 获取资源组中已准备完成资源的总大小。
- /// </summary>
- public long ReadyLength
- {
- get
- {
- long readyLength = 0L;
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- ResourceInfo resourceInfo = null;
- if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
- {
- readyLength += resourceInfo.Length;
- }
- }
- return readyLength;
- }
- }
- /// <summary>
- /// 获取资源组中已准备完成资源压缩后的总大小。
- /// </summary>
- public long ReadyCompressedLength
- {
- get
- {
- long readyCompressedLength = 0L;
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- ResourceInfo resourceInfo = null;
- if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
- {
- readyCompressedLength += resourceInfo.CompressedLength;
- }
- }
- return readyCompressedLength;
- }
- }
- /// <summary>
- /// 获取资源组的完成进度。
- /// </summary>
- public float Progress
- {
- get
- {
- return m_TotalLength > 0L ? (float)ReadyLength / m_TotalLength : 1f;
- }
- }
- /// <summary>
- /// 获取资源组包含的资源名称列表。
- /// </summary>
- /// <returns>资源组包含的资源名称列表。</returns>
- public string[] GetResourceNames()
- {
- int index = 0;
- string[] resourceNames = new string[m_ResourceNames.Count];
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- resourceNames[index++] = resourceName.FullName;
- }
- return resourceNames;
- }
- /// <summary>
- /// 获取资源组包含的资源名称列表。
- /// </summary>
- /// <param name="results">资源组包含的资源名称列表。</param>
- public void GetResourceNames(List<string> results)
- {
- if (results == null)
- {
- throw new GameFrameworkException("Results is invalid.");
- }
- results.Clear();
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- results.Add(resourceName.FullName);
- }
- }
- /// <summary>
- /// 获取资源组包含的资源名称列表。
- /// </summary>
- /// <returns>资源组包含的资源名称列表。</returns>
- public ResourceName[] InternalGetResourceNames()
- {
- int index = 0;
- ResourceName[] resourceNames = new ResourceName[m_ResourceNames.Count];
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- resourceNames[index++] = resourceName;
- }
- return resourceNames;
- }
- /// <summary>
- /// 获取资源组包含的资源名称列表。
- /// </summary>
- /// <param name="results">资源组包含的资源名称列表。</param>
- public void InternalGetResourceNames(List<ResourceName> results)
- {
- if (results == null)
- {
- throw new GameFrameworkException("Results is invalid.");
- }
- results.Clear();
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- results.Add(resourceName);
- }
- }
- /// <summary>
- /// 检查指定资源是否属于资源组。
- /// </summary>
- /// <param name="resourceName">要检查的资源的名称。</param>
- /// <returns>指定资源是否属于资源组。</returns>
- public bool HasResource(ResourceName resourceName)
- {
- return m_ResourceNames.Contains(resourceName);
- }
- /// <summary>
- /// 向资源组中增加资源。
- /// </summary>
- /// <param name="resourceName">资源名称。</param>
- /// <param name="length">资源大小。</param>
- /// <param name="compressedLength">资源压缩后的大小。</param>
- public void AddResource(ResourceName resourceName, int length, int compressedLength)
- {
- m_ResourceNames.Add(resourceName);
- m_TotalLength += length;
- m_TotalCompressedLength += compressedLength;
- }
- }
- }
- }
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