LoadSceneDependencyAssetEventArgs.cs 3.4 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. namespace GameFramework.Scene
  8. {
  9. /// <summary>
  10. /// 加载场景时加载依赖资源事件。
  11. /// </summary>
  12. public sealed class LoadSceneDependencyAssetEventArgs : GameFrameworkEventArgs
  13. {
  14. /// <summary>
  15. /// 初始化加载场景时加载依赖资源事件的新实例。
  16. /// </summary>
  17. public LoadSceneDependencyAssetEventArgs()
  18. {
  19. SceneAssetName = null;
  20. DependencyAssetName = null;
  21. LoadedCount = 0;
  22. TotalCount = 0;
  23. UserData = null;
  24. }
  25. /// <summary>
  26. /// 获取场景资源名称。
  27. /// </summary>
  28. public string SceneAssetName
  29. {
  30. get;
  31. private set;
  32. }
  33. /// <summary>
  34. /// 获取被加载的依赖资源名称。
  35. /// </summary>
  36. public string DependencyAssetName
  37. {
  38. get;
  39. private set;
  40. }
  41. /// <summary>
  42. /// 获取当前已加载依赖资源数量。
  43. /// </summary>
  44. public int LoadedCount
  45. {
  46. get;
  47. private set;
  48. }
  49. /// <summary>
  50. /// 获取总共加载依赖资源数量。
  51. /// </summary>
  52. public int TotalCount
  53. {
  54. get;
  55. private set;
  56. }
  57. /// <summary>
  58. /// 获取用户自定义数据。
  59. /// </summary>
  60. public object UserData
  61. {
  62. get;
  63. private set;
  64. }
  65. /// <summary>
  66. /// 创建场景时加载依赖资源事件。
  67. /// </summary>
  68. /// <param name="sceneAssetName">场景资源名称。</param>
  69. /// <param name="dependencyAssetName">被加载的依赖资源名称。</param>
  70. /// <param name="loadedCount">当前已加载依赖资源数量。</param>
  71. /// <param name="totalCount">总共加载依赖资源数量。</param>
  72. /// <param name="userData">用户自定义数据。</param>
  73. /// <returns>创建的场景时加载依赖资源事件。</returns>
  74. public static LoadSceneDependencyAssetEventArgs Create(string sceneAssetName, string dependencyAssetName, int loadedCount, int totalCount, object userData)
  75. {
  76. LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire<LoadSceneDependencyAssetEventArgs>();
  77. loadSceneDependencyAssetEventArgs.SceneAssetName = sceneAssetName;
  78. loadSceneDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName;
  79. loadSceneDependencyAssetEventArgs.LoadedCount = loadedCount;
  80. loadSceneDependencyAssetEventArgs.TotalCount = totalCount;
  81. loadSceneDependencyAssetEventArgs.UserData = userData;
  82. return loadSceneDependencyAssetEventArgs;
  83. }
  84. /// <summary>
  85. /// 清理场景时加载依赖资源事件。
  86. /// </summary>
  87. public override void Clear()
  88. {
  89. SceneAssetName = null;
  90. DependencyAssetName = null;
  91. LoadedCount = 0;
  92. TotalCount = 0;
  93. UserData = null;
  94. }
  95. }
  96. }