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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public sealed partial class DebuggerComponent : GameFrameworkComponent
- {
- private sealed class QualityInformationWindow : ScrollableDebuggerWindowBase
- {
- private bool m_ApplyExpensiveChanges = false;
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>Quality Level</b>");
- GUILayout.BeginVertical("box");
- {
- int currentQualityLevel = QualitySettings.GetQualityLevel();
- DrawItem("Current Quality Level", QualitySettings.names[currentQualityLevel]);
- m_ApplyExpensiveChanges = GUILayout.Toggle(m_ApplyExpensiveChanges, "Apply expensive changes on quality level change.");
- int newQualityLevel = GUILayout.SelectionGrid(currentQualityLevel, QualitySettings.names, 3, "toggle");
- if (newQualityLevel != currentQualityLevel)
- {
- QualitySettings.SetQualityLevel(newQualityLevel, m_ApplyExpensiveChanges);
- }
- }
- GUILayout.EndVertical();
- GUILayout.Label("<b>Rendering Information</b>");
- GUILayout.BeginVertical("box");
- {
- DrawItem("Active Color Space", QualitySettings.activeColorSpace.ToString());
- DrawItem("Desired Color Space", QualitySettings.desiredColorSpace.ToString());
- DrawItem("Max Queued Frames", QualitySettings.maxQueuedFrames.ToString());
- DrawItem("Pixel Light Count", QualitySettings.pixelLightCount.ToString());
- DrawItem("Master Texture Limit", QualitySettings.masterTextureLimit.ToString());
- DrawItem("Anisotropic Filtering", QualitySettings.anisotropicFiltering.ToString());
- DrawItem("Anti Aliasing", QualitySettings.antiAliasing.ToString());
- #if UNITY_5_5_OR_NEWER
- DrawItem("Soft Particles", QualitySettings.softParticles.ToString());
- #endif
- DrawItem("Soft Vegetation", QualitySettings.softVegetation.ToString());
- DrawItem("Realtime Reflection Probes", QualitySettings.realtimeReflectionProbes.ToString());
- DrawItem("Billboards Face Camera Position", QualitySettings.billboardsFaceCameraPosition.ToString());
- #if UNITY_2017_1_OR_NEWER
- DrawItem("Resolution Scaling Fixed DPI Factor", QualitySettings.resolutionScalingFixedDPIFactor.ToString());
- #endif
- #if UNITY_2018_2_OR_NEWER
- DrawItem("Texture Streaming Enabled", QualitySettings.streamingMipmapsActive.ToString());
- DrawItem("Texture Streaming Add All Cameras", QualitySettings.streamingMipmapsAddAllCameras.ToString());
- DrawItem("Texture Streaming Memory Budget", QualitySettings.streamingMipmapsMemoryBudget.ToString());
- DrawItem("Texture Streaming Renderers Per Frame", QualitySettings.streamingMipmapsRenderersPerFrame.ToString());
- DrawItem("Texture Streaming Max Level Reduction", QualitySettings.streamingMipmapsMaxLevelReduction.ToString());
- DrawItem("Texture Streaming Max File IO Requests", QualitySettings.streamingMipmapsMaxFileIORequests.ToString());
- #endif
- }
- GUILayout.EndVertical();
- GUILayout.Label("<b>Shadows Information</b>");
- GUILayout.BeginVertical("box");
- {
- #if UNITY_2017_1_OR_NEWER
- DrawItem("Shadowmask Mode", QualitySettings.shadowmaskMode.ToString());
- #endif
- #if UNITY_5_5_OR_NEWER
- DrawItem("Shadow Quality", QualitySettings.shadows.ToString());
- #endif
- #if UNITY_5_4_OR_NEWER
- DrawItem("Shadow Resolution", QualitySettings.shadowResolution.ToString());
- #endif
- DrawItem("Shadow Projection", QualitySettings.shadowProjection.ToString());
- DrawItem("Shadow Distance", QualitySettings.shadowDistance.ToString());
- DrawItem("Shadow Near Plane Offset", QualitySettings.shadowNearPlaneOffset.ToString());
- DrawItem("Shadow Cascades", QualitySettings.shadowCascades.ToString());
- DrawItem("Shadow Cascade 2 Split", QualitySettings.shadowCascade2Split.ToString());
- DrawItem("Shadow Cascade 4 Split", QualitySettings.shadowCascade4Split.ToString());
- }
- GUILayout.EndVertical();
- GUILayout.Label("<b>Other Information</b>");
- GUILayout.BeginVertical("box");
- {
- #if UNITY_2019_1_OR_NEWER
- DrawItem("Skin Weights", QualitySettings.skinWeights.ToString());
- #else
- DrawItem("Blend Weights", QualitySettings.blendWeights.ToString());
- #endif
- DrawItem("VSync Count", QualitySettings.vSyncCount.ToString());
- DrawItem("LOD Bias", QualitySettings.lodBias.ToString());
- DrawItem("Maximum LOD Level", QualitySettings.maximumLODLevel.ToString());
- DrawItem("Particle Raycast Budget", QualitySettings.particleRaycastBudget.ToString());
- DrawItem("Async Upload Time Slice", Utility.Text.Format("{0} ms", QualitySettings.asyncUploadTimeSlice.ToString()));
- DrawItem("Async Upload Buffer Size", Utility.Text.Format("{0} MB", QualitySettings.asyncUploadBufferSize.ToString()));
- #if UNITY_2018_3_OR_NEWER
- DrawItem("Async Upload Persistent Buffer", QualitySettings.asyncUploadPersistentBuffer.ToString());
- #endif
- }
- GUILayout.EndVertical();
- }
- }
- }
- }
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