UIForm.cs 9.1 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework.UI;
  8. using System;
  9. using UnityEngine;
  10. namespace UnityGameFramework.Runtime
  11. {
  12. /// <summary>
  13. /// 界面。
  14. /// </summary>
  15. public sealed class UIForm : MonoBehaviour, IUIForm
  16. {
  17. private int m_SerialId;
  18. private string m_UIFormAssetName;
  19. private IUIGroup m_UIGroup;
  20. private int m_DepthInUIGroup;
  21. private bool m_PauseCoveredUIForm;
  22. private UIFormLogic m_UIFormLogic;
  23. /// <summary>
  24. /// 获取界面序列编号。
  25. /// </summary>
  26. public int SerialId
  27. {
  28. get
  29. {
  30. return m_SerialId;
  31. }
  32. }
  33. /// <summary>
  34. /// 获取界面资源名称。
  35. /// </summary>
  36. public string UIFormAssetName
  37. {
  38. get
  39. {
  40. return m_UIFormAssetName;
  41. }
  42. }
  43. /// <summary>
  44. /// 获取界面实例。
  45. /// </summary>
  46. public object Handle
  47. {
  48. get
  49. {
  50. return gameObject;
  51. }
  52. }
  53. /// <summary>
  54. /// 获取界面所属的界面组。
  55. /// </summary>
  56. public IUIGroup UIGroup
  57. {
  58. get
  59. {
  60. return m_UIGroup;
  61. }
  62. }
  63. /// <summary>
  64. /// 获取界面深度。
  65. /// </summary>
  66. public int DepthInUIGroup
  67. {
  68. get
  69. {
  70. return m_DepthInUIGroup;
  71. }
  72. }
  73. /// <summary>
  74. /// 获取是否暂停被覆盖的界面。
  75. /// </summary>
  76. public bool PauseCoveredUIForm
  77. {
  78. get
  79. {
  80. return m_PauseCoveredUIForm;
  81. }
  82. }
  83. /// <summary>
  84. /// 获取界面逻辑。
  85. /// </summary>
  86. public UIFormLogic Logic
  87. {
  88. get
  89. {
  90. return m_UIFormLogic;
  91. }
  92. }
  93. /// <summary>
  94. /// 初始化界面。
  95. /// </summary>
  96. /// <param name="serialId">界面序列编号。</param>
  97. /// <param name="uiFormAssetName">界面资源名称。</param>
  98. /// <param name="uiGroup">界面所处的界面组。</param>
  99. /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
  100. /// <param name="isNewInstance">是否是新实例。</param>
  101. /// <param name="userData">用户自定义数据。</param>
  102. public void OnInit(int serialId, string uiFormAssetName, IUIGroup uiGroup, bool pauseCoveredUIForm, bool isNewInstance, object userData)
  103. {
  104. m_SerialId = serialId;
  105. m_UIFormAssetName = uiFormAssetName;
  106. m_UIGroup = uiGroup;
  107. m_DepthInUIGroup = 0;
  108. m_PauseCoveredUIForm = pauseCoveredUIForm;
  109. if (!isNewInstance)
  110. {
  111. return;
  112. }
  113. m_UIFormLogic = GetComponent<UIFormLogic>();
  114. if (m_UIFormLogic == null)
  115. {
  116. Log.Error("UI form '{0}' can not get UI form logic.", uiFormAssetName);
  117. return;
  118. }
  119. try
  120. {
  121. m_UIFormLogic.OnInit(userData);
  122. }
  123. catch (Exception exception)
  124. {
  125. Log.Error("UI form '[{0}]{1}' OnInit with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  126. }
  127. }
  128. /// <summary>
  129. /// 界面回收。
  130. /// </summary>
  131. public void OnRecycle()
  132. {
  133. try
  134. {
  135. m_UIFormLogic.OnRecycle();
  136. }
  137. catch (Exception exception)
  138. {
  139. Log.Error("UI form '[{0}]{1}' OnRecycle with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  140. }
  141. m_SerialId = 0;
  142. m_DepthInUIGroup = 0;
  143. m_PauseCoveredUIForm = true;
  144. }
  145. /// <summary>
  146. /// 界面打开。
  147. /// </summary>
  148. /// <param name="userData">用户自定义数据。</param>
  149. public void OnOpen(object userData)
  150. {
  151. try
  152. {
  153. m_UIFormLogic.OnOpen(userData);
  154. }
  155. catch (Exception exception)
  156. {
  157. Log.Error("UI form '[{0}]{1}' OnOpen with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  158. }
  159. }
  160. /// <summary>
  161. /// 界面关闭。
  162. /// </summary>
  163. /// <param name="isShutdown">是否是关闭界面管理器时触发。</param>
  164. /// <param name="userData">用户自定义数据。</param>
  165. public void OnClose(bool isShutdown, object userData)
  166. {
  167. try
  168. {
  169. m_UIFormLogic.OnClose(isShutdown, userData);
  170. }
  171. catch (Exception exception)
  172. {
  173. Log.Error("UI form '[{0}]{1}' OnClose with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  174. }
  175. }
  176. /// <summary>
  177. /// 界面暂停。
  178. /// </summary>
  179. public void OnPause()
  180. {
  181. try
  182. {
  183. m_UIFormLogic.OnPause();
  184. }
  185. catch (Exception exception)
  186. {
  187. Log.Error("UI form '[{0}]{1}' OnPause with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  188. }
  189. }
  190. /// <summary>
  191. /// 界面暂停恢复。
  192. /// </summary>
  193. public void OnResume()
  194. {
  195. try
  196. {
  197. m_UIFormLogic.OnResume();
  198. }
  199. catch (Exception exception)
  200. {
  201. Log.Error("UI form '[{0}]{1}' OnResume with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  202. }
  203. }
  204. /// <summary>
  205. /// 界面遮挡。
  206. /// </summary>
  207. public void OnCover()
  208. {
  209. try
  210. {
  211. m_UIFormLogic.OnCover();
  212. }
  213. catch (Exception exception)
  214. {
  215. Log.Error("UI form '[{0}]{1}' OnCover with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  216. }
  217. }
  218. /// <summary>
  219. /// 界面遮挡恢复。
  220. /// </summary>
  221. public void OnReveal()
  222. {
  223. try
  224. {
  225. m_UIFormLogic.OnReveal();
  226. }
  227. catch (Exception exception)
  228. {
  229. Log.Error("UI form '[{0}]{1}' OnReveal with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  230. }
  231. }
  232. /// <summary>
  233. /// 界面激活。
  234. /// </summary>
  235. /// <param name="userData">用户自定义数据。</param>
  236. public void OnRefocus(object userData)
  237. {
  238. try
  239. {
  240. m_UIFormLogic.OnRefocus(userData);
  241. }
  242. catch (Exception exception)
  243. {
  244. Log.Error("UI form '[{0}]{1}' OnRefocus with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  245. }
  246. }
  247. /// <summary>
  248. /// 界面轮询。
  249. /// </summary>
  250. /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
  251. /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
  252. public void OnUpdate(float elapseSeconds, float realElapseSeconds)
  253. {
  254. try
  255. {
  256. m_UIFormLogic.OnUpdate(elapseSeconds, realElapseSeconds);
  257. }
  258. catch (Exception exception)
  259. {
  260. Log.Error("UI form '[{0}]{1}' OnUpdate with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  261. }
  262. }
  263. /// <summary>
  264. /// 界面深度改变。
  265. /// </summary>
  266. /// <param name="uiGroupDepth">界面组深度。</param>
  267. /// <param name="depthInUIGroup">界面在界面组中的深度。</param>
  268. public void OnDepthChanged(int uiGroupDepth, int depthInUIGroup)
  269. {
  270. m_DepthInUIGroup = depthInUIGroup;
  271. try
  272. {
  273. m_UIFormLogic.OnDepthChanged(uiGroupDepth, depthInUIGroup);
  274. }
  275. catch (Exception exception)
  276. {
  277. Log.Error("UI form '[{0}]{1}' OnDepthChanged with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
  278. }
  279. }
  280. }
  281. }