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- using GameFramework;
- using GameFramework.Procedure;
- using UnityGameFramework.Runtime;
- using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
- namespace GameFrameworkExample
- {
- public class ProcedureExample : ProcedureBase
- {
- public override void OnEnter(ProcedureOwner procedureOwner)
- {
- base.OnEnter(procedureOwner);
- string welcomeMessage = Utility.Text.Format("Hello! This is an empty project based on Game Framework {0}.", Version.GameFrameworkVersion);
- Log.Info(welcomeMessage);
- Log.Warning(welcomeMessage);
- Log.Error(welcomeMessage);
- }
- }
- }
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