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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- namespace Funly.SkyStudio
- {
- public class SkyCreateMenuItemEditor
- {
- [MenuItem("GameObject/Sky Studio/Lightning Spawn Area")]
- public static void CreateLightingArea(MenuCommand menuCommand)
- {
- GameObject area = new GameObject();
- area.AddComponent<LightningSpawnArea>();
- area.name = "Lightning Spawn Area";
- GameObjectUtility.SetParentAndAlign(area, menuCommand.context as GameObject);
- Undo.RegisterCreatedObjectUndo(area, "Created " + area.name);
- Selection.activeObject = area;
- }
- }
- }
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