SkyCreateMenuItemEditor.cs 662 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. namespace Funly.SkyStudio
  6. {
  7. public class SkyCreateMenuItemEditor
  8. {
  9. [MenuItem("GameObject/Sky Studio/Lightning Spawn Area")]
  10. public static void CreateLightingArea(MenuCommand menuCommand)
  11. {
  12. GameObject area = new GameObject();
  13. area.AddComponent<LightningSpawnArea>();
  14. area.name = "Lightning Spawn Area";
  15. GameObjectUtility.SetParentAndAlign(area, menuCommand.context as GameObject);
  16. Undo.RegisterCreatedObjectUndo(area, "Created " + area.name);
  17. Selection.activeObject = area;
  18. }
  19. }
  20. }