BehaviorTreeInspector.cs 237 B

1234567891011
  1. using UnityEditor;
  2. using BehaviorDesigner.Runtime;
  3. namespace BehaviorDesigner.Editor
  4. {
  5. [CustomEditor(typeof(BehaviorTree))]
  6. public class BehaviorTreeInspector : BehaviorInspector
  7. {
  8. // intentionally left blank
  9. }
  10. }