ExternalBehaviorTreeInspector.cs 281 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. using BehaviorDesigner.Runtime;
  4. namespace BehaviorDesigner.Editor
  5. {
  6. [CustomEditor(typeof(ExternalBehaviorTree))]
  7. public class ExternalBehaviorTreeInspector : ExternalBehaviorInspector
  8. {
  9. // intentionally left blank
  10. }
  11. }