GridShader.shader 1.2 KB

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  1. Shader "Hidden/Behavior Designer/Grid" {
  2. SubShader {
  3. Pass {
  4. CGPROGRAM
  5. #pragma vertex vert_img
  6. #pragma fragment frag
  7. #include "UnityCG.cginc"
  8. fixed4 frag(v2f_img i) : Color {
  9. return fixed4(0.21, 0.21, 0.21, 1);
  10. }
  11. ENDCG
  12. }
  13. Pass {
  14. CGPROGRAM
  15. #pragma vertex vert_img
  16. #pragma fragment frag
  17. #include "UnityCG.cginc"
  18. fixed4 frag(v2f_img i) : Color {
  19. return fixed4(0.33, 0.33, 0.33, 1);
  20. }
  21. ENDCG
  22. }
  23. Pass {
  24. CGPROGRAM
  25. #pragma vertex vert_img
  26. #pragma fragment frag
  27. #include "UnityCG.cginc"
  28. fixed4 frag(v2f_img i) : Color {
  29. return fixed4(0.26, 0.26, 0.26, 1);
  30. }
  31. ENDCG
  32. }
  33. Pass {
  34. CGPROGRAM
  35. #pragma vertex vert_img
  36. #pragma fragment frag
  37. #include "UnityCG.cginc"
  38. fixed4 frag(v2f_img i) : Color {
  39. return fixed4(0.27, 0.27, 0.27, 1);
  40. }
  41. ENDCG
  42. }
  43. }
  44. }