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- Shader "Hidden/Behavior Designer/Grid" {
- SubShader {
- Pass {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- fixed4 frag(v2f_img i) : Color {
- return fixed4(0.21, 0.21, 0.21, 1);
- }
- ENDCG
- }
- Pass {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- fixed4 frag(v2f_img i) : Color {
- return fixed4(0.33, 0.33, 0.33, 1);
- }
- ENDCG
- }
- Pass {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- fixed4 frag(v2f_img i) : Color {
- return fixed4(0.26, 0.26, 0.26, 1);
- }
- ENDCG
- }
- Pass {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- fixed4 frag(v2f_img i) : Color {
- return fixed4(0.27, 0.27, 0.27, 1);
- }
- ENDCG
- }
- }
- }
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