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- using UnityEngine;
- using UnityEditor;
- using BehaviorDesigner.Runtime;
- using BehaviorDesigner.Runtime.ObjectDrawers;
- namespace BehaviorDesigner.Editor.ObjectDrawers
- {
- [CustomObjectDrawer(typeof(FloatSliderAttribute))]
- public class FloatSliderDrawer : ObjectDrawer
- {
- public override void OnGUI(GUIContent label)
- {
- var floatSliderAttribute = (FloatSliderAttribute)attribute;
- if (value is SharedFloat) {
- var sharedFloat = value as SharedFloat;
- sharedFloat.Value = EditorGUILayout.Slider(label, sharedFloat.Value, floatSliderAttribute.min, floatSliderAttribute.max);
- } else {
- value = EditorGUILayout.Slider(label, (float)value, floatSliderAttribute.min, floatSliderAttribute.max);
- }
- }
- }
- }
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