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- namespace BehaviorDesigner.Runtime.Tasks
- {
- // Wrapper class for the Behavior Reference task. The Behavior Tree Reference task allows you to run another behavior tree within the current behavior tree.
- // One use for this task is if you have an unit that plays a series of tasks to attack. You may want the unit to attack at different points within
- // the behavior tree, and you want that attack to always be the same. Instead of copying and pasting the same tasks over and over you can just use
- // an external behavior and then the tasks are always guaranteed to be the same. This example is demonstrated in the RTS sample project located at
- // https://www.opsive.com/integrations/?pid=803.
- [TaskDescription("Behavior Tree Reference allows you to run another behavior tree within the current behavior tree.")]
- [HelpURL("https://www.opsive.com/support/documentation/behavior-designer/external-behavior-trees/")]
- [TaskIcon("BehaviorTreeReferenceIcon.png")]
- public class BehaviorTreeReference : BehaviorReference
- {
- // intentionally left blank - subclass of BehaviorReference
- }
- }
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