BehaviorTreeReference.cs 1.1 KB

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  1. 
  2. namespace BehaviorDesigner.Runtime.Tasks
  3. {
  4. // Wrapper class for the Behavior Reference task. The Behavior Tree Reference task allows you to run another behavior tree within the current behavior tree.
  5. // One use for this task is if you have an unit that plays a series of tasks to attack. You may want the unit to attack at different points within
  6. // the behavior tree, and you want that attack to always be the same. Instead of copying and pasting the same tasks over and over you can just use
  7. // an external behavior and then the tasks are always guaranteed to be the same. This example is demonstrated in the RTS sample project located at
  8. // https://www.opsive.com/integrations/?pid=803.
  9. [TaskDescription("Behavior Tree Reference allows you to run another behavior tree within the current behavior tree.")]
  10. [HelpURL("https://www.opsive.com/support/documentation/behavior-designer/external-behavior-trees/")]
  11. [TaskIcon("BehaviorTreeReferenceIcon.png")]
  12. public class BehaviorTreeReference : BehaviorReference
  13. {
  14. // intentionally left blank - subclass of BehaviorReference
  15. }
  16. }