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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks
- {
- [TaskDescription("Log is a simple task which will output the specified text and return success. It can be used for debugging.")]
- [TaskIcon("{SkinColor}LogIcon.png")]
- public class Log : Action
- {
- [Tooltip("Text to output to the log")]
- public SharedString text;
- [Tooltip("Is this text an error?")]
- public SharedBool logError;
-
- public override TaskStatus OnUpdate()
- {
- // Log the text and return success
- if (logError.Value) {
- Debug.LogError(text);
- } else {
- Debug.Log(text);
- }
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- // Reset the properties back to their original values
- text = "";
- logError = false;
- }
- }
- }
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