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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityBoxCollider
- {
- [TaskCategory("Unity/BoxCollider")]
- [TaskDescription("Sets the center of the BoxCollider. Returns Success.")]
- public class SetCenter : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The center of the BoxCollider")]
- public SharedVector3 center;
- private BoxCollider boxCollider;
- private GameObject prevGameObject;
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- boxCollider = currentGameObject.GetComponent<BoxCollider>();
- prevGameObject = currentGameObject;
- }
- }
- public override TaskStatus OnUpdate()
- {
- if (boxCollider == null) {
- Debug.LogWarning("BoxCollider is null");
- return TaskStatus.Failure;
- }
- boxCollider.center = center.Value;
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- targetGameObject = null;
- center = Vector3.zero;
- }
- }
- }
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