GetCenter.cs 1.4 KB

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  1. #if UNITY_4_6 || UNITY_4_7
  2. using UnityEngine;
  3. namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityCircleCollider2D
  4. {
  5. [TaskCategory("Unity/CircleCollider2D")]
  6. [TaskDescription("Stores the center of the CircleCollider2D. Returns Success.")]
  7. public class GetCenter : Action
  8. {
  9. [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
  10. public SharedGameObject targetGameObject;
  11. [Tooltip("The center of the CircleCollider2D")]
  12. [RequiredField]
  13. public SharedVector2 storeValue;
  14. private CircleCollider2D circleCollider2D;
  15. private GameObject prevGameObject;
  16. public override void OnStart()
  17. {
  18. var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
  19. if (currentGameObject != prevGameObject) {
  20. circleCollider2D = currentGameObject.GetComponent<CircleCollider2D>();
  21. prevGameObject = currentGameObject;
  22. }
  23. }
  24. public override TaskStatus OnUpdate()
  25. {
  26. if (circleCollider2D == null) {
  27. Debug.LogWarning("CircleCollider2D is null");
  28. return TaskStatus.Failure;
  29. }
  30. storeValue.Value = circleCollider2D.center;
  31. return TaskStatus.Success;
  32. }
  33. public override void OnReset()
  34. {
  35. targetGameObject = null;
  36. storeValue = Vector2.zero;
  37. }
  38. }
  39. }
  40. #endif