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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
- {
- [TaskCategory("Unity/GameObject")]
- [TaskDescription("Destorys the specified GameObject. Returns Success.")]
- public class Destroy : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Time to destroy the GameObject in")]
- public float time;
- public override TaskStatus OnUpdate()
- {
- var destroyGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (time == 0) {
- GameObject.Destroy(destroyGameObject);
- } else {
- GameObject.Destroy(destroyGameObject, time);
- }
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- targetGameObject = null;
- time = 0;
- }
- }
- }
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