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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
- {
- [TaskCategory("Unity/GameObject")]
- [TaskDescription("Instantiates a new GameObject. Returns Success.")]
- public class Instantiate : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The position of the new GameObject")]
- public SharedVector3 position;
- [Tooltip("The rotation of the new GameObject")]
- public SharedQuaternion rotation = Quaternion.identity;
- [SharedRequired]
- [Tooltip("The instantiated GameObject")]
- public SharedGameObject storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = GameObject.Instantiate(targetGameObject.Value, position.Value, rotation.Value) as GameObject;
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- targetGameObject = null;
- position = Vector3.zero;
- rotation = Quaternion.identity;
- }
- }
- }
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