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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject
- {
- [TaskCategory("Unity/GameObject")]
- [TaskDescription("Sends a message to the target GameObject. Returns Success.")]
- public class SendMessage : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The message to send")]
- public SharedString message;
- [Tooltip("The value to send")]
- public SharedGenericVariable value;
- public override TaskStatus OnUpdate()
- {
- if (value.Value != null) {
- GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value, value.Value.value.GetValue());
- } else {
- GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value);
- }
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- targetGameObject = null;
- message = "";
- }
- }
- }
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