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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
- {
- [TaskCategory("Unity/Input")]
- [TaskDescription("Stores the acceleration value.")]
- public class GetAcceleration : Action
- {
- [RequiredField]
- [Tooltip("The stored result")]
- public SharedVector3 storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Input.acceleration;
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- storeResult = Vector3.zero;
- }
- }
- }
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