123456789101112131415161718192021222324252627 |
- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityInput
- {
- [TaskCategory("Unity/Input")]
- [TaskDescription("Stores the state of the specified button.")]
- public class GetButton : Action
- {
- [Tooltip("The name of the button")]
- public SharedString buttonName;
- [RequiredField]
- [Tooltip("The stored result")]
- public SharedBool storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Input.GetButton(buttonName.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- buttonName = "Fire1";
- storeResult = false;
- }
- }
- }
|