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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
- {
- [TaskCategory("Unity/Math")]
- [TaskDescription("Clamps the int between two values.")]
- public class IntClamp : Action
- {
- [Tooltip("The int to clamp")]
- public SharedInt intVariable;
- [Tooltip("The maximum value of the int")]
- public SharedInt minValue;
- [Tooltip("The maximum value of the int")]
- public SharedInt maxValue;
- public override TaskStatus OnUpdate()
- {
- intVariable.Value = Mathf.Clamp(intVariable.Value, minValue.Value, maxValue.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- intVariable = minValue = maxValue = 0;
- }
- }
- }
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