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- namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
- {
- [TaskCategory("Unity/Math")]
- [TaskDescription("Is the float a positive value?")]
- public class IsFloatPositive : Conditional
- {
- [Tooltip("The float to check if positive")]
- public SharedFloat floatVariable;
- public override TaskStatus OnUpdate()
- {
- return floatVariable.Value > 0 ? TaskStatus.Success : TaskStatus.Failure;
- }
- public override void OnReset()
- {
- floatVariable = 0;
- }
- }
- }
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