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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
- {
- [TaskCategory("Unity/Math")]
- [TaskDescription("Lerp the float by an amount.")]
- public class Lerp : Action
- {
- [Tooltip("The from value")]
- public SharedFloat fromValue;
- [Tooltip("The to value")]
- public SharedFloat toValue;
- [Tooltip("The amount to lerp")]
- public SharedFloat lerpAmount;
- [Tooltip("The lerp resut")]
- [RequiredField]
- public SharedFloat storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Mathf.Lerp(fromValue.Value, toValue.Value, lerpAmount.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- fromValue = toValue = lerpAmount = storeResult = 0;
- }
- }
- }
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