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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
- {
- [TaskCategory("Unity/Math")]
- [TaskDescription("Sets a random bool value")]
- public class RandomBool : Action
- {
- [Tooltip("The variable to store the result")]
- public SharedBool storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Random.value < 0.5f;
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- storeResult.Value = false;
- }
- }
- }
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