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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
- {
- [TaskCategory("Unity/Math")]
- [TaskDescription("Sets a random int value")]
- public class RandomInt : Action
- {
- [Tooltip("The minimum amount")]
- public SharedInt min;
- [Tooltip("The maximum amount")]
- public SharedInt max;
- [Tooltip("Is the maximum value inclusive?")]
- public bool inclusive;
- [Tooltip("The variable to store the result")]
- public SharedInt storeResult;
- public override TaskStatus OnUpdate()
- {
- if (inclusive) {
- storeResult.Value = Random.Range(min.Value, max.Value + 1);
- } else {
- storeResult.Value = Random.Range(min.Value, max.Value);
- }
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- min.Value = 0;
- max.Value = 0;
- inclusive = false;
- storeResult.Value = 0;
- }
- }
- }
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