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- namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
- {
- [TaskCategory("Unity/Math")]
- [TaskDescription("Sets a float value")]
- public class SetFloat : Action
- {
- [Tooltip("The float value to set")]
- public SharedFloat floatValue;
- [Tooltip("The variable to store the result")]
- public SharedFloat storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = floatValue.Value;
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- floatValue.Value = 0;
- storeResult.Value = 0;
- }
- }
- }
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