GetEmissionRate.cs 1.5 KB

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  1. using UnityEngine;
  2. namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityParticleSystem
  3. {
  4. [TaskCategory("Unity/ParticleSystem")]
  5. [TaskDescription("Stores the emission rate of the Particle System.")]
  6. public class GetEmissionRate : Action
  7. {
  8. [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
  9. public SharedGameObject targetGameObject;
  10. [Tooltip("The emission rate of the ParticleSystem")]
  11. [RequiredField]
  12. public SharedFloat storeResult;
  13. private ParticleSystem particleSystem;
  14. private GameObject prevGameObject;
  15. public override void OnStart()
  16. {
  17. var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
  18. if (currentGameObject != prevGameObject) {
  19. particleSystem = currentGameObject.GetComponent<ParticleSystem>();
  20. prevGameObject = currentGameObject;
  21. }
  22. }
  23. public override TaskStatus OnUpdate()
  24. {
  25. if (particleSystem == null) {
  26. Debug.LogWarning("ParticleSystem is null");
  27. return TaskStatus.Failure;
  28. }
  29. #if !(UNITY_5_1 || UNITY_5_2)
  30. Debug.Log("Warning: GetEmissionRate is not used in Unity 5.3 or later.");
  31. #else
  32. storeResult.Value = particleSystem.emissionRate;
  33. #endif
  34. return TaskStatus.Success;
  35. }
  36. public override void OnReset()
  37. {
  38. targetGameObject = null;
  39. storeResult = 0;
  40. }
  41. }
  42. }