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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPhysics2D
- {
- [TaskCategory("Unity/Physics2D")]
- [TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
- public class Linecast : Action
- {
- [Tooltip("The starting position of the linecast.")]
- public SharedVector2 startPosition;
- [Tooltip("The ending position of the linecast.")]
- public SharedVector2 endPosition;
- [Tooltip("Selectively ignore colliders.")]
- public LayerMask layerMask = -1;
- public override TaskStatus OnUpdate()
- {
- return Physics2D.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
- }
- public override void OnReset()
- {
- startPosition = Vector2.zero;
- endPosition = Vector2.zero;
- layerMask = -1;
- }
- }
- }
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