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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
- {
- [TaskCategory("Unity/PlayerPrefs")]
- [TaskDescription("Stores the value with the specified key from the PlayerPrefs.")]
- public class GetFloat : Action
- {
- [Tooltip("The key to store")]
- public SharedString key;
- [Tooltip("The default value")]
- public SharedFloat defaultValue;
- [Tooltip("The value retrieved from the PlayerPrefs")]
- [RequiredField]
- public SharedFloat storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = PlayerPrefs.GetFloat(key.Value, defaultValue.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- key = "";
- defaultValue = 0;
- storeResult = 0;
- }
- }
- }
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