- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
- {
- [TaskCategory("Unity/PlayerPrefs")]
- [TaskDescription("Saves the PlayerPrefs.")]
- public class Save : Action
- {
- public override TaskStatus OnUpdate()
- {
- PlayerPrefs.Save();
- return TaskStatus.Success;
- }
- }
- }
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