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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
- {
- [TaskCategory("Unity/PlayerPrefs")]
- [TaskDescription("Sets the value with the specified key from the PlayerPrefs.")]
- public class SetFloat : Action
- {
- [Tooltip("The key to store")]
- public SharedString key;
- [Tooltip("The value to set")]
- public SharedFloat value;
- public override TaskStatus OnUpdate()
- {
- PlayerPrefs.SetFloat(key.Value, value.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- key = "";
- value = 0;
- }
- }
- }
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