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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
- {
- [TaskCategory("Unity/Quaternion")]
- [TaskDescription("Stores the angle in degrees between two rotations.")]
- public class Angle : Action
- {
- [Tooltip("The first rotation")]
- public SharedQuaternion firstRotation;
- [Tooltip("The second rotation")]
- public SharedQuaternion secondRotation;
- [Tooltip("The stored result")]
- [RequiredField]
- public SharedFloat storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Quaternion.Angle(firstRotation.Value, secondRotation.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- firstRotation = secondRotation = Quaternion.identity;
- storeResult = 0;
- }
- }
- }
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