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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
- {
- [TaskCategory("Unity/Quaternion")]
- [TaskDescription("Stores the rotation which rotates the specified degrees around the specified axis.")]
- public class AngleAxis : Action
- {
- [Tooltip("The number of degrees")]
- public SharedFloat degrees;
- [Tooltip("The axis direction")]
- public SharedVector3 axis;
- [Tooltip("The stored result")]
- [RequiredField]
- public SharedQuaternion storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Quaternion.AngleAxis(degrees.Value, axis.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- degrees = 0;
- axis = Vector3.zero;
- storeResult = Quaternion.identity;
- }
- }
- }
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