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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
- {
- [TaskCategory("Unity/Quaternion")]
- [TaskDescription("Stores a rotation which rotates from the first direction to the second.")]
- public class FromToRotation : Action
- {
- [Tooltip("The from rotation")]
- public SharedVector3 fromDirection;
- [Tooltip("The to rotation")]
- public SharedVector3 toDirection;
- [Tooltip("The stored result")]
- [RequiredField]
- public SharedQuaternion storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Quaternion.FromToRotation(fromDirection.Value, toDirection.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- fromDirection = toDirection = Vector3.zero;
- storeResult = Quaternion.identity;
- }
- }
- }
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