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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityQuaternion
- {
- [TaskCategory("Unity/Quaternion")]
- [TaskDescription("Stores the quaternion of a forward vector.")]
- public class LookRotation : Action
- {
- [Tooltip("The forward vector")]
- public SharedVector3 forwardVector;
- [Tooltip("The second Vector3")]
- public SharedVector3 secondVector3;
- [Tooltip("The stored quaternion")]
- [RequiredField]
- public SharedQuaternion storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = Quaternion.LookRotation(forwardVector.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- forwardVector = Vector3.zero;
- storeResult = Quaternion.identity;
- }
- }
- }
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