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- namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
- {
- [TaskCategory("Unity/SharedVariable")]
- [TaskDescription("Sets the SharedGameObject variable to the specified object. Returns Success.")]
- public class SetSharedGameObject : Action
- {
- [Tooltip("The value to set the SharedGameObject to. If null the variable will be set to the current GameObject")]
- public SharedGameObject targetValue;
- [RequiredField]
- [Tooltip("The SharedGameObject to set")]
- public SharedGameObject targetVariable;
- [Tooltip("Can the target value be null?")]
- public SharedBool valueCanBeNull;
- public override TaskStatus OnUpdate()
- {
- targetVariable.Value = ((targetValue.Value != null || valueCanBeNull.Value) ? targetValue.Value : gameObject);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- valueCanBeNull = false;
- targetValue = null;
- targetVariable = null;
- }
- }
- }
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