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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
- {
- [TaskCategory("Unity/SharedVariable")]
- [TaskDescription("Sets the SharedQuaternion variable to the specified object. Returns Success.")]
- public class SetSharedQuaternion : Action
- {
- [Tooltip("The value to set the SharedQuaternion to")]
- public SharedQuaternion targetValue;
- [RequiredField]
- [Tooltip("The SharedQuaternion to set")]
- public SharedQuaternion targetVariable;
- public override TaskStatus OnUpdate()
- {
- targetVariable.Value = targetValue.Value;
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- targetValue = Quaternion.identity;
- targetVariable = Quaternion.identity;
- }
- }
- }
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