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- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
- {
- [TaskCategory("Unity/String")]
- [TaskDescription("Compares the first string to the second string. Returns an int which indicates whether the first string precedes, matches, or follows the second string.")]
- public class CompareTo : Action
- {
- [Tooltip("The string to compare")]
- public SharedString firstString;
- [Tooltip("The string to compare to")]
- public SharedString secondString;
- [Tooltip("The stored result")]
- [RequiredField]
- public SharedInt storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = firstString.Value.CompareTo(secondString.Value);
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- firstString = "";
- secondString = "";
- storeResult = 0;
- }
- }
- }
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