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- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
- {
- [TaskCategory("Unity/String")]
- [TaskDescription("Randomly selects a string from the array of strings.")]
- public class GetRandomString : Action
- {
- [Tooltip("The array of strings")]
- public SharedString[] source;
- [Tooltip("The stored result")]
- [RequiredField]
- public SharedString storeResult;
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = source[Random.Range(0, source.Length)].Value;
- return TaskStatus.Success;
- }
- public override void OnReset()
- {
- source = null;
- storeResult = null;
- }
- }
- }
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