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- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityString
- {
- [TaskCategory("Unity/String")]
- [TaskDescription("Returns success if the string is null or empty")]
- public class IsNullOrEmpty : Conditional
- {
- [Tooltip("The target string")]
- public SharedString targetString;
- public override TaskStatus OnUpdate()
- {
- return string.IsNullOrEmpty(targetString.Value) ? TaskStatus.Success : TaskStatus.Failure;
- }
- public override void OnReset()
- {
- targetString = "";
- }
- }
- }
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